Fortunately, we’ve been moving forward swiftly with bip and making all kinds of unexpected progress!
Prototype levels are coming along nicely and adding particles to simulate environment effects has caused less problems than we originally thought.
For me (Alice here :D), bip is a project very close to my heart. As designer, I have drawn from real experiences and struggles that have existed in my own life, as well as that fear of loneliness, and fear of the unknown that we all share, and our eternal quest for truth.
Hopefully we should have a demo trailer coming for you very soon. Fingers crossed!